This covers most of the animation and rigging work I did on "Nekomancer of Nowhere", a senior capstone project made in Unity with a team of incredibly talented classmates at George Mason University (2024).
As the art lead on this project, I was responsible for all character modeling, rigging, and animation for a handful of specific characters. We had several characters planned for the game, so I chose Auto-Rig Pro as a quick and efficient way to get them set up for animation.
I had decent experience with rigging but very little with animation at the time, so this was my first true venture into animation. Learning it as I went along was an interesting and rewarding experience.
https://store.steampowered.com/app/3180290/Nekomancer_of_Nowhere/